biddyFox
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i like animal collective
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Post by biddyFox on Apr 7, 2016 15:24:39 GMT -9
Dear biddyfoxASINTHESURNAME,
Thank you for registering on Fur Affinity [dot] Net. Before we can activate your account you must confirm that the request was sent by you, a human - and not an automated script or a program. To do that and proceed with the registration please visit the URL below. You will only need to do it once.
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Radicaldad
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the dark skeleton lord
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Post by Radicaldad on Apr 10, 2016 13:18:57 GMT -9
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Post by Deleted on Apr 10, 2016 13:27:44 GMT -9
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biddyFox
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i like animal collective
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Post by biddyFox on Apr 10, 2016 15:09:34 GMT -9
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Payne
Junior Member
my payne is far greater than yours
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Post by Payne on Apr 17, 2016 3:45:24 GMT -9
找不到 slither.io 的伺服器 DNS address。
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biddyFox
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Post by biddyFox on Apr 17, 2016 7:50:07 GMT -9
Send him to the Principal's office!
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Radicaldad
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the dark skeleton lord
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Post by Radicaldad on Apr 17, 2016 13:54:41 GMT -9
Send him to the Principal's office! And have him expelled!
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Post by Deleted on Apr 17, 2016 14:27:20 GMT -9
Please remember that Riot employees will never ask for your password when assisting you.
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biddyFox
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Post by biddyFox on Apr 17, 2016 16:02:59 GMT -9
DF v0.42 information Saves from v0.40.24 are compatible with v0.42.06! We will not be migrating to a new namespace, although the current "DF2014" namespace may be renamed to "v0.42" in the near future. Please mark all v0.42-specific articles/sections with {{new in v0.42}}. For short v0.42-specific information, you can use {{version|0.42.01}}. Updated 14:38, 30 December 2015 (UTC). This notice may be cached—the current version can be found here. Utility:SoundSense xTATTEREDx · +FINE+ · *SUPERIOR* · ≡EXCEPTIONAL≡ · ☼MASTERWORK☼ This utility page is about v0.42.06, the current version of DF. More Info SoundSense is a sound-engine tool which replaces the single background guitar with a collection of sounds and music that play depending on context. This context is drawn mostly from entries in the gamelog, though recent versions of soundsense come with dfhack plugins that significantly expand its capabilities. SoundSense has a bay12 forum thread, an official website, a DFFD download page, is open source here, and has more advanced documentation here on the wiki. [edit]General information
SoundSense is focused on Fortress Mode, and provides a very large set of audio cues for events - it can be very helpful in alerting the player of combat, a strange mood, ghosts, weather, and many other things. Adventure Mode kind of works. The battle sounds function quite well because they are mostly the same as those in Fortress Mode. But SoundSense is still a bit lacking in other adventure sounds, because Adventure Mode does not log many useful events. For example, encountering a megabeast or a quest mob is resolved in chat, leaving no message in the game log to trigger SoundSense. Occasionally, the music in SoundSense will stop for a short period; this is not a bug - it was done to let ears rest. A few tracks have a silent start and may take a minute or longer to become audible. If in doubt, you can see what is currently playing in GUI under the volume slider. During periods of silence, this will typically show "10s silence" or similar. SoundSense will only play music immediately on load if the (included) "soundsense-season" script for DFHack is run (which it is in the default configuration) - otherwise it will wait until the season changes; there is no way to tell before this which music to play. [edit]Installation
Detailed instructions are available on the official website. SoundSense requires the java runtime 7, which almost all computers already have. Download SoundSense and extract the .zip as a subfolder next to Dwarf Fortress (or add the path to configuration.xml) Move dfhack plugins and scripts to the hack folder if you use these Run soundsense.exe, and choose "update soundpack" Note that a simple install of soundsense includes only a few sample sounds, for the proper effect you need to download the soundpack. Finally, remember that SoundSense needs to run in the background. Ideally, you should start SoundSense BEFORE you start Dwarf Fortress. SoundSense is included and preconfigured in the Lazy Newb Pack and requires no setup beyond pressing "update soundpack" to download the sound files. [edit]Mod compatibility
SoundSense was designed for "vanilla" (unmodified) Dwarf Fortress. It should work fine with most mods, but there is no guarantee of compatibility. Some mods create unusual behavior or involve events that SoundSense does not detect - in other words, SoundSense lacks sounds for mod-specific events. For example: gunshot sounds for mods that add guns are not included, but you can add them for yourself. Some events that work normally in vanilla DF may also trigger so frequently with a mod as to be very annoying. Categories: Utility:Superior Quality ArticlesUtility:Current Create accountLog inUtilityDiscussionReadEditView history
Search Navigation Main page Centralized discussion Community portal Recent changes Announcements Random page Random page by namespace Help Toolbox What links here Related changes Special pages Printable version Permanent link In other languages Русский This page was last modified on 14 March 2016, at 01:11. Content is available under GFDL & MIT. Privacy policyAbout Dwarf Fortress WikiDisclaimersGFDL & MIT
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Radicaldad
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the dark skeleton lord
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Post by Radicaldad on Apr 17, 2016 16:08:19 GMT -9
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Post by Deleted on Apr 17, 2016 19:53:27 GMT -9
Please remember that Riot employees will never ask for your password when assisting you.
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ⓝⓐⓝⓙ
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can i enter "gender: unknown" instead?? i mean, really
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Post by ⓝⓐⓝⓙ on Apr 17, 2016 21:13:28 GMT -9
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Post by Deleted on Apr 18, 2016 6:50:01 GMT -9
Mangkok
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Post by Masked on Apr 18, 2016 6:56:03 GMT -9
The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal bodeboop. A sing lap should be completed every time you hear this sound. ding Remember to run in a straight line and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark. Get ready!… Start. ding
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Post by Deleted on Apr 18, 2016 9:56:29 GMT -9
The FitnessGram Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly but gets faster each minute after you hear this signal bodeboop. A sing lap should be completed every time you hear this sound. ding Remember to run in a straight line and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark. Get ready!… Start. ding water those
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